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Children who need the most help tend to have a harder time connecting to get the help they need.

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Phase One

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Engage children by creating avatars that they can relate to which represent their emotions and thoughts.

Phase Two

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Engage children by creating avatars that they can relate to which represent their emotions and thoughts.

Phase Three

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Learn to apply the lessons to their daily lives through gamification and interaction with the avatars.

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We have executed part A and B of our approach

And these are the number of children we have reached up till now!

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The current MVP with Phase 1 and 2 are out on the app store.

As an interactive digital book it includes 3 level platform games.

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The avatar in the third companion application is the child him/herself. The child can design and change his/her features based on their own. The child is the heroine/hero of their own story.

In the third application the child begins to experience more of the essence of who they are inside, independent of their circumstances, surroundings or challenges.

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